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Planetes Activation Code Keygen





















































About This Game In Planetes your aim is to survive, create and explore.You will need to harvest resources, in order to construct bases, spacecraft, and items. Protect yourself from other players by creating better spacecraft or a stronger base. Explore space, finding asteroids and planets to land on.If you travel through space you can find planets with simulated gravity and atmosphere. You can land on these planets, or crash land if your ship is not powerful enough. When you arrive you can find resources to harvest and area to build bases. Before you can travel through space you will need to build a ship. If you don't like building in games, you won't have to do much to have a functional spacecraft. If you do like building, you will find a building system with 6 categories of spaceship components each with many different and unique parts offering many options for you to build your ship with.Other players are dangerous, but you can also create alliances with them.Follow Planetes development on the development discord. https://discord.gg/5Rq6jGW 7aa9394dea Title: PlanetesGenre: Action, Casual, Indie, RPG, Strategy, Early AccessDeveloper:New Orbit GamesPublisher:New Orbit GamesRelease Date: 28 Aug, 2018 Planetes Activation Code Keygen a absolute waste of money, the updates are very slow to come out and this cash grab will probably stay in early access forever.. I only played online ......if i could connect....and only the EU server was up, Im in the southern hemisphere so my ping was very highVery buggy, no ones playing,there are people logged in but they're not moving or talkingNot worth the price this early Needs alot of work before its worth playing again. the game appears to be buggy, when i launched it in offline play, the option to spawn was unavailable, and couldnt use any of the controls either. a absolute waste of money, the updates are very slow to come out and this cash grab will probably stay in early access forever.. game wont go into offline or online servers, and no one plays the game. absolute waste of money. Update Alpha 0.017 Quality of Life Improvements and New Planet.: Join the community on our Discord[discord.gg]!This Update wipes the servers!Spooky Halloween event cosmetics removed.Additions: Added derelict ships that will randomly spawn and move in towards the star system. Added thruster burn area indicators visible when building. Added missing thrusters (both the physics and the visuals) on Large 6X6 Chemical Thruster, they can be used as turning thrusters. Added console command for admins to allow clients to spawn in whole ships. Added console command to enable server wide infinite building resources. Added console command to edit derelict spawn interval. Added trajectory prediction indicator to map view. Added gravity well and atmosphere limit visual indicators to map view. Added a new planet which uses new tech that will eventually be used for all the planets.Changes: Adjusted map zoom limits. Refactored planetary gravity code to be more stable, accurate and performance happy. Map will automatically close if open while leaving a seat. Improved resolution of orbit rings.Fixes: Fix for discord connection errors on headless server. Fix for map opening when leaving a seat.Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!. Update Alpha 0.020 Major Fixes/Stability Improvements: Join the community on our Discord[discord.gg]!This patch addresses many outstanding bugs and issues and should improve overall stability.Additions: Printsettings command added for console, which reads out all server settings.Changes: Players are no longer removed from the game when their owner leaves the game. (Be sure to protect your character!) Adjustments to loot table. Redone code for loot table logic. Updated Discord plugin on for Linux OS. Updated network code. Removed holiday themed items. Changed game settings to block odd screen resolutions. Added timestamps for player logs. Maglock connections are now saved and remade when the server saves or loads.Fixes: Fixed an issue with loading saved games where: Players and items would have a velocity of 0 when loaded from a save game. Physics objects would be loaded and activated in series rather than simultaneously causing a spaghettification of positions across all objects. Fixed an issue where planet gravity would fail if an object within the sphere of influence was marked as not being simulated. Fixed an issue where players could move their character or open the map when using certain menus. Fixed bug where player could take Gee force damage when loading into game or teleporting. Fixed an issue where planet 3 had it's visuals in a separate location than it's physics. Fix for camera panning not freezing while using menus. Fixed a bug where the game would tell the player "resource storage full" on parts that did not have a resource storage. Fixed a bug where the game did not inform the player what resources they were transferring and the quantities, while filling a resource storage. General fixes for Discord plugin. Fix for keeping health bars at the correct length regardless of max health value.Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!. Version 0.0011: Additions: Added Mac and Linux builds to steam, please test these if you can! Basic ship stats for part count, mass, etc place din save file now. Resource nodes to world. New spawn locations. Resource cost for all parts.Changes: Build menu is now set to stay open while building. Updated Unity3D and Forge Networking solution. Deconstructing a part with the PolyTool now rewards 90% of the resource building cost. Sound pass. Building Collider pass. Fuel tanks set to passively gain fuel overtime, until fuel harvesting is added.Fixes: Resource nodes now properly networked on clients. ( a result of the Forge update) Various performance improvements.. Build Version 0.0012: Fixes: Various fixes for server-side errors from previous patch.This version marks the completion of a stage of development, hence the version number bump!. Roadmap for remainder of Q3 2018: All content in this post is subject to change and should only be viewed as a rough idea of upcoming features/content. Items are listed in no particular order.Additionally this quarterly roadmap represents an overestimation of what we will be able to complete by the end of the quarter, so naturally there will be many items listed that will not be completed by the end of the quarter.What we want to complete by end of Q3 2018 Tutorial covering the main features in game.The tutorial is currently a basic framework. The tutorial is meant to cover all primary areas of the game. Tutorial is meant to update based on actions the player completes. Ship UI.The ship user interface will display key information to the player such as fuel quantities, mass, part count, etc. The ship UI will also have a separate hotbar which can socket the different weapons and functions on the ship. The ship UI should also have a tab menu system allowing the player to access deeper functions gathered from parts on the ship, such as radar and automatic weapon targeting. Community/Local Hosted Servers.Players should be able to host their own games using their local machine or a dedicated server. Players should be able to control whether their hosted games are private, password protected and have access to additional server settings. Persistent Inventory.The player’s inventory should persist through logging in and out of a server. The player’s inventory should persist through server restarts. Resources as items ingame.Resources are currently stored in containers on the character. Resources need to be in game items like weapons and tools which can be added to the inventory and put down into the game world. Ability to target weapons better.Currently weapons fire from the weapon towards the cursor. This setup functions but can be better. Weapons should be changed to prioritize hitting objects/terrain under at the cursor’s position. Ability to secure/protect your ships/bases.Pin Codes were added for doors, these need to be added to other functional parts on a ship including the cockpit. When a pin code is set on a cockpit and the cockpit is locked, only players with access will be able to use their PolyTool to place, repair, or deconstruct parts on that ship. Additionally without pin code access you cannot use any function on a part that is locked. Supply Drop / Pod crash events.These events should occur periodically where a supply drop or pod will crash on asteroids or planets. The supply drop / pod can be looted for gear and resources. Basic AI.First iteration of AI, providing some PvE experiences for players as well as providing a peacekeeping system near spawn locations. Consumables.There is currently no way to heal your character or recharge your suit energy/fuel levels. Consumable items will be added that can be crafted to serve this purpose. Refueling of resource containers.Resource containers currently have a passive recharge rate, this needs to be removed and a method for players to refuel their resource containers added. Crewed and uncrewed turrets.Manned turrets that can be entered and controlled by players along with auto turrets (primarily point defense cannons). Crafting of items.Crafting of weapons / gear / consumables is a priority feature. Players should be able to craft their gear rather than hunting for it in the world.New PartsSpawn bay.Ion RCS.Two seat Bridge.Point Defence Cannon Turret (Auto).Laser System Turret (Manned)Side Mount Cannon.1X4 Solar Panel.2X2 Angle Girder/Panel.. Update Alpha 0.012: Additions: Resources are now items, can be dropped/picked up just like weapons. Added 1X5 Solar Panel. Added art for resource items. Added ability to refuel fuel tanks using the PolyTool (will only fuel a tank if tank is at full HP). Added more tutorial stages covering primary features currently in game.Changes: Chat window location and state is now saved. Modified sounds on ship weapons. Performance improvements for dedicated servers. (Removed status bars from headless, removed nodes from headless) Changed how items are held by character. Increased Torpedo life duration. Polytool will now only "shoot" objects it will have an effect against. Lowered fuel cost of all chemical engines. Removed passive resource gain from all fuel tank parts.Fixes: Issue where servers would delist from master server. Issue with doors not opening on default F press. Bug fix for incorrectly checking integrity of a construct with 1 or fewer parts. Null ref issue when dying related to tooltips.Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!. Version 0.00105: Additions:More console commands for admins/offline play (type help in console ~)Saving/loading ships!Parts cost resources to buildResource miningChanges:Ion thurusters balancedDisabled some colliders on ships, giving performance to clientsAdmins don't drop their OP guns on DC (sry)Fixes:Avatars of DCing players not disappearing on clients connecting to a serverParts not being removed on clients if they're DC'd from the server when they're removedMisc fixes. Update Alpha 0.018 Additions to server persistence and new camera setup.: Join the community on our Discord[discord.gg]!Additional settings added to server persistence and new Camera panning.Additions: Added to server persistence: Derelict Spawn rate, spawned ship part limit, client can spawn ship, cargo destroy on container break percentage, auto save frequency, velocity soft cap, ship part limit, resources set as infinite. Added map icon for current controlled ship, (indicates direction ship is pointing).Changes: Lowered the stars overall gravity and increased the radius of the star's gravity well. (objects can now hold a stable orbit around the star). Improvements to weapon carry poses.Fixes: Fix for null ref error on status bars when parts are destroyed. Fixed issue allowing ships to move through raised terrain.Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!. Update Alpha 0.021 New parts and Fixes!: Join the community on our Discord[discord.gg]!This patch adds new parts to diversify building options, and brings a full batch of new fixes and improvements.. Pre-Alpha Update 0.0015: Additions: Added player inventory (Toggle with tab, move items between hotbar and backpack with click and drag.) Added server browser. Added 2X2 Ion engine. Added gimballed laser weapon for ships. Added low profile solar panel. Added 1X3 Battery. Added 3X3 Structural Panel. Added Fissile material storage 2X2. Added stat panel for backpack.Changes: Certain actions now have delay buffers. General UI improvements. You can now drop things by dragging them out of your inventory.Fixes: Issue with ping/fps counter. Projectile thruster effects now play on clients. Issue when exiting cockpit it would put you back in sometimes.Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!

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