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About This Game In a future not too far off, space travel has finally become ordinary and humanity seeks to exploit the infinite riches of the stars. Ayumi Sasaki and her family are part of such a mining spaceship, heading to a distant star to mine gold. When the lights go out though, Ayumi wakes up to find the spaceship crawling with monsters, blood covering everything. Help her survive as she explores a world covered in darkness!The game is heavily based on the Lovecraftian Mythos (yellow mythos specifically), though knowledge of it is not required to enjoy it.Features:A dark, moody environment for you to explore, inspired by a combination of Mad Father and Dead Space.Tons of secrets hidden all over the spaceship, waiting for you to discover them.Dangerous monsters lingering in every corner.Chilling sound effects!A dark, dark narrative, all from a child's point of view.Cthulhu Mythos horror! (Yellow Mythos specifically)Two difficulties, "normal" and "nightmare", unlocking different endings and allowing access to different areas.Multiple solutions to most problems.Careful credits (currency) management required, as credits are used both to resurrect the player and activate/access various items or the spaceship's security mechs.Version 3.0 Updates! (6/20/18)-Dynamic lighting!-Flashlight system changed!-Dialogues updated.-Many events reprogrammed to be scarier.-Nightmare difficulty updated to be more brutal.-New areas.-Power cells needed to light main areas (similar to how thee rich quarters light system works).-New enemy types.-More depressing tones.-Earning money now displays your total money.-New text font! 7aa9394dea Title: Ayumi: Enhanced EditionGenre: AdventureDeveloper:Lord RutsahPublisher:Lord RutsahRelease Date: 7 Jul, 2016 Ayumi: Enhanced Edition Crack Cd ayumi enhanced edition Ayumi: Enhanced Edition is a great little game. I purchased this in January shortly after the 2.55 update, and was pleasantly surprised at how well this title is put together. The game makes heavy use of pre-made assets, but it does so in a way that builds an atmosphere of horror and suspence. The scares are spaced out in such a way that the game builds up a sense of dread, and then does something shocking, which made me jump more than a couple of times. As far as content, there's a lot of game here. You can finish this title in about an hour or so, but there's so many little things to find, as well as alternate endings. The game's story is interesting, and is sprinkled with bits of Lovecraftian mythos, which really helps to set the stage. This product is well worth the asking price, and the creator Lord Rutsah has put a lot of love into this title, and it shows.TL;DR: Crazy space Cthulhu horror game with Yellow Mythos, and lots of scares! Buy it!. If you like horror and rpgmaker this is your cup of tea. Also, while the orginal game is still here, they did clean up alot of the chase and puzzles so it overall is a much smoother experience (and doesn't detract from the atmosphere).. This review is based on the 'normal' difficulty. I'll edit it in future if I ever feel like trying out 'nightmare' for the different ending.I really wish Steam allowed us to rate more flexibly than simple positive\/negative. For the moment I'm going to go with my gut instinct and say that no, I wouldn't suggest the full price for this game. I give it roughly a 4\/10 for now. 'Ayumi' isn't a bad game. In fact, there's a lot of potential which I am hoping is tapped in the 'nightmare' difficulty. However, I don't particularly feel drawn to dive right back in to find out. While it is certainly creepy wandering around the blood-splattered spaceship, catching twisted hints to Lovecraftian themes, I can't say that a 'normal' playthrough provides you with enough meat as I would have hoped. I've read\/viewed some Lovecraft but not much of Hastur. This perhaps stifled my enjoyment. Unless you are completely dense, you'll almost immediately work out that Ayumi's parents are dead and she must have been deeply affected by it. You do have a sense of pity for the little scamp. The story did appear to be going somewhere dark and intriguing. You simply wind up walking into a "fluffy kittens here's big bro and it was all a nightmare!" ending far too easily in the 'normal' mode. I even went back the first time to try to make sure I cleared an area. Still not much more to add to the story. It's possible I missed something because although I tried to be thorough, there are portions of the spaceship which are frustratingly labyrinthine. If I could have bought a map from the small stores you find throughout, I feel this would have gone a long way to easing my frustration. [Conclusion] I think that if you buy this, perhaps skip to 'nightmare' mode? I'm not sure you'd actually miss much from the 'normal' setting and you'd probably find a satisfying conclusion. There are plenty of free RPGMaker games out there with quite a bit of content (go look up the sites) so it's hard for me to justify one with what feels like a demo as it's 'normal' playthrough. This has promise. Maybe I'd find it in the other mode. We'll see when I muster the will to run through this game again.. Ayumi is a pretty good horror game at a nice price.I've loved rpgmaker horror games for several years now. With a crappy laptop that couldn't cope with most games, they were the only games I could play without giving my laptop a heart attack. I won't say Ayumi is up there with The Witch's House and Ib, but it's a decent effort.I'm a sucker for spaceship horror, and the atmosphere to be found in Ayumi's eerie deserted spaceship did not disappoint me.Although it claims inspiration from Lovecraft and The King in Yellow, I found more in common with Dead Space (the dev is seemingly aware of this - peppering the game with references). The story doesn't suffer from the comparison however. Ayumi doesn't go out of its way to explain what is happening, putting you more in the shoes of the protagonist as she explores. In the protagonist I found someone I could sympathise with, particularly as I started to suspect just what had happened.There is lots to explore and lots of secrets to uncover. The game is relatively short, and even shorter if you just go for the ending.There were a few things I disliked - the enemies who kill you instantly when you walk into them. Granted, they are easy to avoid, but in the dark I found myself wandering into bugs more often than I care to admit. The credits system helps here, as you can use them to activate security mechs which clear the area for you.As far as I can tell there are no original assets, everything is from rpgmaker. But the creativity present in the game makes up for it in my opinion.There is no menu, or inventory screen. The only way to quit the game, besides closing manually, is in the save rooms and there's no way to see what items you have. The latter annoyed me more, as I couldn't see which keys I had. There's also no map, which didn't really bother me but was kind of annoying at certain points.All in all, I enjoyed Ayumi - I'm sure I'll go back to it at some point to see if there are other endings, and to try and pick up the other achievements.. Worth buying~. Decent little game for the price, and apparently achievements are coming (cards are coming soon). I found the puzzles interesting, but I was able to go to the Old Hall section BEFORE the Greenhouse Section. This made the game more than a bit confusing. Especially since her dialog at certain parts was commenting on what happened in the Old Hall section, but then a few minutes later was speaking as if it never happened.There is a normal and nightmare difficulty setting, and apparently the nightmare difficulty has a different ending. Once achievements unlock I'll play again and see if that's true.EDIT: Achievements are out, and I'm going to play on Nightmare now!With the changes the developer has made and the price point I'm changing my tenative buy to a solid on. The game is worth the few dollars. Security Mechs Are Your Friends!: I've been watching plenty of play-throughs and let's-plays of Ayumi lately on youtube, and I am positively puzzled by how stingy people are with the 600 credits the mechs need to activate, yet they die in the areas of said security mechs on average 3-4 times (aka losing 2000 credits).Do I need to make it more clear at the start of the game or something? I mean... How do you say that? "Invest money now, it will save you money later?". Version 3.00 Progress: Improvements:-Money indications: Now every time you get credits, there will be a separate window telling you how many you have in total.-Redesigned the male bathrooms robot. Now it doesn't transform into a monster and is instead a talkable NPC (visit the facebook page for explanations on that).-New opening screen with original art! (I know, right?!)-New text font, to get you into the atmosphere of Ayumi.-Chasing polyps enemies have been added on nightmare difficulty!-Power Cells added in various areas.-New areas added!All that's left is for me to make the new trailer, and I'm uploading! It will be either today or tomorrow.. Version 3.0 Progress: Things changed thus far:-Dynamic lighting. Walls will now create shadows actively depending on the location of the player (you'll see it in-game, it works great).-Ayumi's flashlight completely changed. Now it brightens an area around her instead of pointing to a tiny cone in front of her.-New font used. This should improve the overall atmosphere of the game.-Minor map changes (for example in the cafeteria, there is now a candle that makes the location of the patrolling crawler obvious, which in the past had caused people to die to not being seen).-Some dialogues changed, especially towards the end-game, so that they sound more natural. In the current version for example, it makes no sense for Ayumi to be angry at Liturgy 9 for following the King's advice. In the new version she will just be confused and it will be left to the player to figure out what Liturgy is saying.-Many of Ayumi's previous descriptions replaced with sound effects.-The club is now locked until the player finds Suzumi's card. I noticed in youtube playthroughs that it's the first place people visit even though it's intended to be visited later.. New version uploaded: Nothing major, just a few bug fixes. The game will no longer crash in vents or when entering the Rich Quarters.. Version 2.7: Minor Patch:-Fixed a few spelling mistakes and removed a few japanese-ish words.-Changed a few descriptions to make the game more gloomy.-The player finding Suzuka's card will no longer disable the nagas attacking.-Now when the player presses on the rejuverantion pods his current credits will appear.. Version 2.2 Up and Running!: Steam achievements (along with a few extra events and some dialogue changes) have been added! Keep in mind that the achievement unlocked icon won't be displayed in-game (can't do anything about that, sorry), but you will earn the achievements normally.When the month ends and I get the first income I will start looking for a manga artist to do card artwork so I can add Steam Trading Cards as well.Until then, enjoy!. Version 2.55: Hey, the game got updated a bit, nothing major:-Event of King speaking in Med Bay slightly altered to flow better.-Every enemy of the game will now flash the screen red at medium power when Ayumi is caught.-Ayumi's screams removed from most enemies catching her.-Title menu changed. "Load Game" option graphics replaced.-Various small bugs fixed.. There will be a version 4.0: I'm not giving specific dates, but around the same time my Broken Reality RPG will get released on Steam, I will also release a major update for Ayumi, featuring a lot of cool stuff.Until then, stay tuned with Broken Reality, which is a massive RPG I've been making for nearly 5 years now, and which I update every month or so: https://lord-rutsah.itch.io/broken-reality. Version 2.3 on the making!: After reconsideration, I decided to do the Steam Trading Cards on my own, so production begins now. I've also planned some small changes for the ship, adding 2-3 more maps with some pretty interesting events.Look forward to it in a few days.. More fixes done: If the game crashes anywhere or does not work as intended (for example returning to the old form of the flashlight after exiting some surface), report it, I can fix them pretty fast now that I know the drill.Also added a new chest in the cafeteria (after the horror game "begins") which asks for the second part of the code. It contains 1200 credits in normal difficulty and 700 in nightmare. To find the second part of the code play my RPG: Broken Reality!(the first part of the code, found in Ayumi, can be used in Broken Reality to also open a chest)

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